Feb. 6th, 2026

JOKERS
+3 per Diamond ($5) +3 per Spade ($5) +3 per Heart ($5) +3 per Club ($5)
+8 for Pair ($3) +12 for Three of a Kind ($4) +10 for Two Pair ($4) +12 for Straight ($4) +10 for Flush ($4)
Misprint (roll 1d30) ($4) Abstract (+3 per Joker) ($4) Evens Stevens (+4 per even card) ($4) Odd Todd (+50 chips per odd card) ($4) Scholar (+4, +10 chips per Ace) ($4)
Walkie Talkie (+4, +10 chips per 4/10) ($4) Smiley Face (+5 per face card) ($4) Photograph (x2 for FIRST face card) ($5) Fibonacci (+8 per 2, 3, 5. 8) ($8)
The Duo (x2 if pair) ($8) The Trio (x3 if three of a kind) ($8) The Family (x4 if four of a kind) ($8) The Order (x3 if straight) ($8) The Tribe (x2 if flush) ($8)


CONSUMABLES ($3)
STRENGTH: choose two cards to increase their value by 1 HANGED MAN: choose up to two cards to destroy HERMIT: doubles the money you're currently holding
STAR: choose up to three cards to turn into diamonds MOON: choose up to three cards to turn into clubs SUN: choose up to three cards to turn into hearts WORLD: choose up to three cards to turn into spades

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